Dead Macro

My Dead Macro

In my last post about Roll20 Conditions, I set up some nice buttons to instantly add status markers to a token, and put the effects of a condition in the chat. But what about death?

I’ve set up a macro for when a creature is dead. I have the button set up in my macro bar, and when someone or something dies, it does the killing for me. It uses the TokenMod API to add the status markers, and it includes a little random death message by selecting it from a Rollable Table. I’ve added the Macro to my Quick Bar, rather than to the Conditions Macro, so that Death comes with one click, rather than two.

Because I think I’m funny, I’ve also set up a rollable table with different ways of telling the players that something has died, and I’ve added some bubbling blood effects so that blood spurts out of the selected token.

Image 1: A miner. A dead miner.

The Dead macro consists of four lines. The first uses the rollable table called is-dead to select a message. The next two set the skull and dead status markers on the token, and the fourth uses the Roll20 fx to create bubbling blood on the token. Again, I think I’m funny. The Dead macro is below.

@{selected|token_name} [[1t[is-dead]]]
!token-mod –set statusmarkers|!skull
!token-mod –set statusmarkers|!dead
/fx bubbling-blood @{selected|token_id}

A much simpler macro could be used without relying on a rollable table for cute messages by simply making the first line in the macro read:

@{selected|token_name} is dead.

It can also be used without the TokenMod lines so that you have just a chat message pop up stating that something is dead, but the main purpose of the macro is to quickly add the status markers so that you and the players know which tokens are no longer living. You can also remove the line that adds the bubbling blood effect, if you wish.

In the image below, you can see my Dead Macro, and my is-dead Rollable Table. I’ve added table items with messages of death, and fans of Monty Python’s Flying Circus may recognize them from the Dead Parrot Sketch.

Image 2: Dead macro with Rollable Table

To set up a Rollable Table, you can go to the Roll20 Collection tab where you set up your macros. Towards the bottom, you’ll see an area for Rollable Tables. Click +Add, and the table will come up. I’ve named my table “is-dead”. When you click +Add Item, a window pops up, where you can add whatever message of ill-will you wish. Save each one, and add as many as you’d like.

In the Dead Macro, the command @{selected|token_name} produces the token’s name, and the command [[1t[<RollableTableName>]]] will tell Roll20 to roll once on the table you choose, and will produce a random message from that table.



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Roll20 When You Can’t Get It Together

My usual “real life” group occasionally has “real life” things happen to it. We try to play every Monday night, but sometimes one or more of us can’t make it. Sometimes, that’s not a problem, we can carry on without a player for a session, especially with the way the campaign is currently going (look for a post on splitting the party in time and space soon). But tonight’s session was supposed to be a big one. Really important stuff happening here! I didn’t want to move forward without the whole party present. Normally, that would just mean we would take the night off, but the past two weeks, I had some personal issues that stopped me from attending the game, and I’m the GM. Skipping tonight would have meant three weeks without playing with this group.

Unofficial Lost Mines of Phandelver Battlemap!

We opted to play anyway, in Roll20. I ran Lost Mines of Phandelver for those of us who were able to make it. It had pre-generated characters (and I added a few more) ready to go.  And it was good practice for my future Roll20 campaigns, since I’ve been getting more and more involved in creating and running campaigns there.

For a group like mine, it’s a good alternative. Some of us live a little far away, and while we don’t mind traveling on a weekly basis to get our game on, it’s nice to be able to stay home and still play a one-shot, or an alternate campaign. Nobody had to drive.

And using Roll20 for this is really easy. For the past two years, before I started getting serious with it, I used Roll20 to play with my brothers online. We didn’t get fancy at all. We just used it for the battlegrid, the dice rolling, and the ability to play in hangouts (which is sadly being discontinued, so now we use Discord for voice chat). And that’s really all you need. Maybe start a really simple backup campaign in Roll20. A Base Account costs nothing, and will still give you the ability to throw together a quick game, invite your players to join the game and  give them some characters to build,  throw together some maps, they don’t need to be great, or even good. I mean, look at what I did above. That was a minute using the drawing tool to throw together a battlemap for the Goblin Ambush at the start of Lost Mines. They didn’t include one, so I made my own.

Official Lost Mines of Phandelver BattleMap!

Not fancy. But functional. The rest of the module is fairly fancy though. I mean, it looks great.

But as I was saying, you don’t need great maps to have great fun. All you need are some people, some dice, and the ability to drag and drop, click a mouse, and have fun.

I’ll talk more soon about Roll20, but I just wanted to throw this idea out there. Go ahead and get an account if you don’t already have one. Get in there and mess around a little, and then throw together something for your players for those nights that you can’t get it together.

Some links to get you started:


Roll20 Wiki:

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Rolling up a new Geek Fight Club

I’m starting the process of rebuilding and rebranding the Geek Fight Club over here. When I first put this together, it was supposed to be a place where my players could get campaign information, recaps of sessions, and new homebrewed things that were available to them. Since that time, things have fallen off, and I stopped updating campaign information on a regular basis. The Geek Fight Club was gathering dust, but I wasn’t.

In the past few years, as I’ve been getting more re-involved in Dungeons and Dragons, especially with the release and popularity of 5e and tabletop RPG’s in general, I’ve been doing more and more, including selling my own homebrewed material on the DMs Guild and DriveThruRPG. I’ve been getting heavily involved in games on Roll20. I’ve been getting new products, and checking out more web resources. It’s getting to be more than just a hobby over here.

Over the next few weeks, I’ll be concentrating more on talking about Dungeons and Dragons. I’ll share some experiences, tools and general thoughts on the game, as well as pitching my own creations.

Will there be new podcasts? Maybe! I’d certainly like to do that again. Podcasting game sessions was really difficult on many facets, so a new real play podcast would be purely a game for podcasting purposes.

Where’s the old stuff? I have no idea why you might want to peruse some of the old posts here, but if you do, you can eventually visit them in the Post Graveyard.

See you soon!


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